Todd Sundsted
Todd Sundsted
toddsundsted@epiktistes.com
Better dead than bored.
Introductionepiktistes.com/introduction
GitHubgithub.com/toddsundsted/ktistec
Pronounshe/him
馃寧Sector 001
Todd Sundsted

I've been on the Fediverse since January 2017. I initially ran a single-user instance of Mastodon. In March 2020 I started to write Ktistec, my own implementation of an ActivityPub server in Crystal (a language with the ergonomics of Ruby but the speed of Go) because I wanted something more supportive of writing. This #introduction was written and published on Epiktistes, my Ktistec instance.

I'm an Engineer by training but now I run teams for companies in climate-tech.

I love #music, #sciencefiction and #fantasy literature (yes, I'm an R. A. Lafferty fan), attend fan conventions like #worldcon and #dragoncon, and do regular #weightlifting. I am also learning to play the #bagpipes, and I'm (re)learning #japanese.

Todd Sundsted

The Ktistec executable is now ~24.7% smaller and build times are 28% faster.

I've been blogging about optimizations here, here, and here. This is the summary of the final outcome, with links to commits for the curious. I have one more post planned with a summary of my thoughts.

Here's my approach. Use nm to dump the symbols in a release build executable and then look for things that seem redundant. The first change and associated post below is a great example of what I mean鈥攎y original implementation led to the specialization of the #== method for every pairwise combination of model classes even though the result of the comparison was just false.

This might seem like a strange approach if you come from a compiled language where you mostly write all of the code yourself or invoke generics explicitly, but Crystal takes your code and does that for you. And it's not always obvious up front (to me, at least) what the final cost will be.

I've include counts of the lines added/removed because the point of this whole post is to say if you measure first and then optimize, a small change can have a big impact.

Here are the changes:

  • Specialize model #==. (+7 -5)
    I talked about this here but didn't have the commit to link to. This change results in a large reduction in executable size on regular builds (~4.0%) and a small difference on release builds (~0.2%).
  • Remove conversion to Hash. (+2 -2)
    This commit eliminates specialization of methods like __for_internal_use_only that get passed both named tuples and hashes by going all in with named tuples. It also eliminates instantiations of the Hash generic type itself for these cases. Reduces executable size by ~2.2%.
  • Eliminate duplicate code in the executable. (+3 -3)
    This small change reduces the size of the executable by a further ~0.4% by eliminating redundant definitions of __for_internal_use_only entirely.
  • Make InstanceMethods聽instance methods. (+1 -5)
    This was a goofy design I picked up somewhere. It's unnecessary. Changing this saves ~0.2% on release build executable size.
  • Move the code for digging through JSON-LD. (+246 -281)
    It looks like a lot of lines of code changed here, but the large numbers are the result of moving code line-by-line from an included module to a utility class. Invoking these as methods on the utility class rather than as instance methods on each including class reduces the executable size by ~0.5%.
  • Use map聽from base ActivityPub model classes. (+10 -2)
    map is a class method defined on each ActivityPub base model class. Each definition maps JSON-LD to a hash that is used to instantiate the class. Class methods defined on a base class are available on subclasses, as well. Calling the method on the subclass results in a copy of the method. This change reduces the executable size by ~5.8%.
  • Move map聽into helper. (+104 -88)
    The map method does not depend on class/instance state. This change ensures that the mapping code is not duplicated even if a subclass's map method is accidentally again called. It looks like a lot of changes but this commit is mostly reorganization. It reduces executable size by ~0.4%.
  • Replace classes with aliases. (+62 -148)
    Implementing ActivityPub's vocabulary with discrete model classes is expensive because every model class comes with machinery for type-specific CRUD operations. Enumerate aliases on each base model class (e.g. a "Service" is an "Actor"). This change reduces executable size by ~16.9%.

I'm off to optimize some queries now...

#ktistec #crystallang

Todd Sundsted

After I release a new version of ktistec, I build the server commit-by-commit to see which commits increase the server executable size and build time the most. I do this because I鈥檝e learned that small implementation details (inlined code, small methods, using blocks) can have large impacts on these numbers.

Here's the output:

Commit         Size          Time
======== ========== ======= ===== =======
248850b1   36426264          10.3
47268073   36425688  -0.00%  10.5  +1.60%
344de272   36425688  +0.00%  10.8  +3.24%
ef561f52   36425944  +0.00%  10.8  -0.08%
8ae2cbd4   36429128  +0.01%  10.8  -0.01%
3e425f3b   36429128  +0.00%  10.8  +0.22%
1487d903   36427704  -0.00%  11.0  +1.42%
935c9ceb   36427016  -0.00%  11.0  +0.14%
de37dc6a   36427016  +0.00%  10.9  -0.97%
a660a326   36427016  +0.00%  10.8  -1.12%
ff3d990e   36427016  +0.00%  10.8  +0.54%
5724a58d   36523192  +0.26%  11.0  +1.78%
7b5057d4   36523640  +0.00%  11.0  -0.44%
30ca6a3f   36541352  +0.05%  11.6  +5.73%
e2327eea   36671592  +0.36%  11.0  -5.36%
ad0d76eb   36671592  +0.00%  10.9  -0.48%
d388e74f   36671592  +0.00%  11.4  +4.59%
dacea7ad   36671592  +0.00%  11.0  -3.76%
03d5dfd8   36671592  +0.00%  10.8  -1.63%
79d9d89f   36671576  -0.00%  11.0  +1.82%
b65d292f   36792376  +0.33%  11.1  +0.95%
0ef53365   36808904  +0.04%  11.6  +4.88%
b3766e7b   36808904  +0.00%  11.1  -4.50%
56ba79ce   36825416  +0.04%  11.1  -0.50%
4824df58   36825736  +0.00%  11.1  +0.31%
c4705143   36837544  +0.03%  11.1  -0.03%
e3d37ef7   36837768  +0.00%  11.5  +3.52%
4509fa0d   36837768  +0.00%  11.0  -3.83%
0ff9237b   36837768  +0.00%  11.0  -0.55%

Overall, the server executable size increased by about 1.1% and the build time increased by about 6.8%. Maybe that's not too bad for a major feature, but let's dig in.

It's nice to see that three commits account for almost all of the increase in server executable size:

  • 5724a58d Add `language` to `Object`.
    2 files +19聽 loc
  • e2327eea Render `contentMap` on ActivityPub objects.
    2 files +17 -1 loc
  • b65d292f Add translation actions to the objects controller.
    1 file +35 loc

But, compare 5724a58d to 8ae2cbd4 (Add `language` to `Account`). It added +22 loc but didn't increase the server executable size as much.

In any case, I'll look at e2327eea first. I'd like to understand why this relatively small change adds 130,240 bytes to the server executable size!

The follow ups are here, here, here, and here.

#ktistec #crystallang

Todd Sundsted

I don't love the changes to Lucky in D&D 2024. It probably makes sense from a balance point of view or something, but it also feels like characters with the Lucky feat aren't really "lucky" anymore because there are so many ways to have advantage and Lucky is now just one of them.聽

#dnd #dnd2024

Todd Sundsted

馃弳 Yak-shave accomplished!

I tore apart the monolithic editor in #ktistec and replaced it with a configurable framework of editor components鈥攊ncluding a component for editing polls.

The Ktistec editor showing buttons for enabling and disabling editor components, including the rich text editor, the Markdown editor, optional fields (such as title, summary, etc.), and polls.

I'm planning to work on an editor component for managing attachments next.

Todd Sundsted

sometimes i feel like building software is akin to throwing myself off a cliff and then hoping i can build the thing i envisioned a moment ago before i hit the ground. does anyone else get that?

i decided to tear apart the monolithic editor in #ktistec and to replace it with a configurable system of editing components. how hard could that be, i thought... well, the ground approaches and i only just got a just-about-works proof-of-concept complete!

Todd Sundsted

I just upgraded litestream on my epiktistes.com server from v0.5.3 to v0.5.6 and I am cautiously optimistic. v0.5.3 had a bug that filled up my storage, pegged the CPU, and generally broke my server by locking my ktistec database for 10-20 seconds at a time. I am posting this to deliberately test fate! C'mon... if you're gonna fail again, then fail and get it over with!

#litestream

Todd SundstedCrystalLanguage

What about a shiny Crystal 1.19.0 release for the new year?

The compiler now uses execution contexts and parallel LLVM codegen on all targets (including Windows) a new Time::Instant type, compile time flags with values, and many runtime improvements and fixes.

See all the details in the release notes: crystal-lang.org/2026/01/15/1.

Todd Sundsted

The Best of Bootie Mashup 2025 tracks dropped a couple weeks ago.

I've gotten to the point where the mashups are more recognizable than the original tunes...

#dj #mashups

Todd Sundsted

I鈥檓 wondering if there are any common or standard approaches to modeling RSS feeds as ActivityPub objects?

I鈥檓 thinking of an RSSFeed actor and RSSPost or something for the items but I鈥檇 love to follow established patterns.

Friendica supports RSS feeds. Maybe that鈥檚 a good place to start?

#ActivityPub