
interesting article... a look at self's object system
lambdamoo claims it's prototype-based object system was inspired by self's and based on this article it's clear that that claim is factual.
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interesting article... a look at self's object system
lambdamoo claims it's prototype-based object system was inspired by self's and based on this article it's clear that that claim is factual.
commits #f087a58 to fc9069c add support for approved posts. approved posts appear in public threaded conversations, and allow authors to control what parts of a conversation are visible to anonymous visitors.
it's a nod toward the day when fediverse spammers show up. (lol "when"...)
nan boxing - https://www.google.com/search?q=nan+boxing
a that stage in life...
https://www.replacementlaptopkeys.com/macbook-pro-2017-replacement-keys/
the keyboard keys to the left of "for" spell "die"
i slept an extra hour so now i'm two hours off...?
I've been thinking about the impact of starting player order on winning strategy games. It seems like the kind of thing you'd want to design out of a game (or otherwise counterbalance). I came across an article that modeled the dice and card game Machi Koro and then used a DNN to play 10,000 games. In the process the author found that there was a significant bias in favor of the first two players (vs. the last two players).
I'm going to see if I can replicate the results using MXNet.cr.