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I've been thinking about the impact of starting player order on winning strategy games. It seems like the kind of thing you'd want to design out of a game (or otherwise counterbalance). I came across an article that modeled the dice and card game Machi Koro and then used a DNN to play 10,000 games. In the process the author found that there was a significant bias in favor of the first two players (vs. the last two players).

I'm going to see if I can replicate the results using MXNet.cr.