we’ve played trickerion a few times now, the last time with the dark alley rules. it’s a good game, balancing strategic planning with enough direct player conflict to be interesting. most information is public knowledge, and, aside from a few dice rolls, there isn’t much left purely to chance.
to win you need to carefully optimize your possible plays every round, and if there’s a weakness, it’s the number of possibilities and the time it takes to carefully weigh them, especially when playing with the dark alley. consider playing with a turn timer.