everyone is off today so we’re boardgaming…

forgotten waters

forgotten waters is an app-driven, co-op game with an entertaining storyline. in the first scenario, our goal is to sail past/off the edge of the world (entertaining, right). players have their own individual goals as well, and to win they much achieve those goals. so it’s possible for the team to win but individual players to lose, which adds a competitive dynamic to the gameplay.

#boardgame #forgottenwaters

game day

brian boru is a combination of card drafting and trick taking. to win you need to claim cities, defend against vikings, build monasteries and make political marriages. even with five players play is brisk. after one playthough my advice is to not be the player with the weakest defense against the vikings—it cost me a card every round to free the captured city.

#boardgame #brianboru


it's difficult with four players—enemies seem to mob a couple players. also, the shadow phase takes a lot of time to resolve when the board is full.

#lordoftherings #boardgame

en route to 3rd place

we’ve played trickerion a few times now, the last time with the dark alley rules. it’s a good game, balancing strategic planning with enough direct player conflict to be interesting. most information is public knowledge, and, aside from a few dice rolls, there isn’t much left purely to chance.

to win you need to carefully optimize your possible plays every round, and if there’s a weakness, it’s the number of possibilities and the time it takes to carefully weigh them, especially when playing with the dark alley. consider playing with a turn timer.

#trickerion #boardgame

the haunt begins

i want to love betrayal but i don’t. the rules require a lot of interpretation and it’s just impossible to play as a board game noob.

#betrayalatthehouseonthehill #boardgame

february end of game

we finished the last objective for february on the very last move of the game. hanoi looks like a train wreck. 

#pandemic #season0 #boardgame

game night

I finally took the plunge.

#gloomhaven #boardgame

I've been thinking about the impact of starting player order on winning strategy games. It seems like the kind of thing you'd want to design out of a game (or otherwise counterbalance). I came across an article that modeled the dice and card game Machi Koro and then used a DNN to play 10,000 games. In the process the author found that there was a significant bias in favor of the first two players (vs. the last two players).

probably of winning vs. turn order

I'm going to see if I can replicate the results using MXNet.cr.

#boardgame #neuralnetwork